Economy simulation NEW v12

30-day flow model: Currency velocity for two player segments — F2P (no IAP) and Paying (Hunt Pass paid + DiamondPatch + RelicKeyPatch subs ≈ $10/mo). Models daily logins, AFK claims, daily/weekly quests, biome progression, Tower/Dungeon entry gates, and IAP subscriptions. New account at Biome 1 Stage 1.Швидкість валют для двох сегментів — F2P (без IAP) і платники (Hunt Pass paid + DiamondPatch + RelicKeyPatch підписки ≈ $10/міс). Моделюються щоденні логіни, AFK-забори, daily/weekly квести, прогрес по біомах, гейти Tower/Dungeon і IAP підписки. Новий акаунт на Біомі 1 Стадія 1. v12: 30-денна симуляція потоку валют для F2P та платників.

📊 Daily currency totals — F2P vs Paying📊 Щоденні суми валют — F2P vs платники

CurrencyВалютаF2P /dayF2P /деньPaying /dayПлатник /деньRatioСпіввідношення
Coin6,23714,6602.4×
DungeonTicket DungeonTicket0125.3×
Energy Energy1571671.1×
Gem4411,4673.3×
HeroCard HeroCard6122.1×
HeroCredit HeroCredit402155.4×
LuckyBall121.5×
RelicKey RelicKey136.5×
RerollCoin RerollCoin341.1×
ResurrectionStone111.2×
ShuffleCoin ShuffleCoin013.7×
Star000.0×
TowerTicket TowerTicket121.4×

📈 30-day cumulative balance📈 Кумулятивний баланс за 30 днів

CurrencyВалютаF2P 30dF2P 30 днівPaying 30dПлатник 30 днів
Coin187,110439,800
DungeonTicket DungeonTicket123
Energy Energy4,7055,005
Gem13,22444,019
HeroCard HeroCard170362
HeroCredit HeroCredit1,1896,436
LuckyBall3045
RelicKey RelicKey16104
RerollCoin RerollCoin94106
ResurrectionStone1923
ShuffleCoin ShuffleCoin622
Star00
TowerTicket TowerTicket3753

🚧 Bottlenecks (F2P)🚧 Вузькі місця (F2P)

HeroCard HeroCard — F2P 30d supply: 170 vs demand: 1000

F2P only earns ~5.7 HeroCard/day from daily-login + one-time biome stage clears + occasional Hunt Pass tier reward. Daily Shop sells 1 HC for 250 Gem (one of the highest Gem-to-output ratios in the economy: 1 HC = 34 Gem in conversion table). Stormbreaker unlock requires 500 HC = ~88 days of pure HeroCard accumulation for F2P. Paying ~3.5x faster via Hunt Pass paid track.

RelicKey RelicKey — F2P 30d supply: 15 vs demand: ?

F2P earns ~0.5 RelicKey/day (sources: daily login day 30, tutorial grant 10 one-time, weekly quests if you hit 9-completion milestone, Tower 1/10-levels, Hunt Pass T-tiers). One Rare relic to T5 = 30 keys = 60+ days. All 24 relics to T5 = 720 keys = ~4 years for F2P. RelicKeyPatch subscription gives paying 1+1=40 keys/month — 3x speed but still slow.

Coin — F2P 30d supply: 173000 vs demand: ?

Coin looks abundant on paper (F2P ~6000/day) but burns FAST. Hero upgrade to L100 = 244,400 Coin per hero (1.22M for all 5). Relic upgrades stack on top (33-94k per relic to T5, 339k-1.1M to T10). MetaUpgrade rank 20 = ~4.83M Coin total. Tower unlock at B6S1 mid-month is the major liquidity event — before then, F2P is Coin-starved. After Tower unlocks, Coin shifts from bottleneck to manageable.

Energy Energy — F2P 30d supply: 4670 vs demand: ?

Not a 30-day cumulative bottleneck (155/day supply > 150/day consumption at 30 runs). BUT it IS a per-session throughput cap: 25 max means a 5-run session needs full bar; refill ladder starts at 100 Gem and escalates to 3000 Gem (so heavy refills cost more than Hero unlock). The real cost is opportunity cost (waiting 2h for full regen vs. doing more runs).

DungeonTicket DungeonTicket — F2P 30d supply: 1 vs demand: ?

F2P doesn't meaningfully access Dungeon (B8S1 gate). Even paying gets ~12-15 tickets/30d (Hunt Pass + login + assumed regen). Dungeon is HeroCard + HeroCredit + RelicKey converter; restricted access limits its impact on relic/hero scaling.

🎯 Milestone time-to-unlock🎯 Час до розблокування

Red rows = beyond 30-day window. Notes column shows assumptions.Червоні рядки = поза 30-денним вікном. Стовпець нотаток показує припущення.

MilestoneВіхаF2P daysF2P днівPaying daysПлатник днівNotesНотатки
Unlock Silverbeard (Hero #2)178F2P: 100 HeroCard bottleneck. ~5.7 HC/day daily + biome stage one-times (5/biome) → ~day 17. Paying: ~12 HC/day → day 8. Gem cost (3,250) is NOT the bottleneck for either.
Unlock DrSpark (Hero #3)3517F2P: Needs additional 200 HeroCard + 6500 Gem AFTER Silverbeard. ~25 day lag for HeroCard alone. Outside 30d window for F2P. Paying: ~9d more after Silverbeard.
Unlock GoldBoy (Hero #4)5526F2P: Another 200 HeroCard + 6500 Gem after DrSpark. Far outside 30d window. Paying: just reaches in 30d.
Unlock Stormbreaker (Hero #5)14565F2P: 500 HeroCard + 15,000 Gem after GoldBoy. ~90 days more. Paying: ~40 days more — well outside 30d window for both.
Max 1 Rare relic to T5901830 RelicKey + 33,500 Coin needed. F2P earns ~0.5 RelicKey/day = 60d for keys alone. Paying via RelicKeyPatch ~1.7 keys/day = 18d (Coin is plentiful for paying). Coin not bottleneck.
Max 1 Epic relic to T59022Same 30 keys, but 65,000 Coin needed. F2P: keys are still bottleneck. Paying: Coin starts to matter (rolling burn).
Max 1 Legendary relic to T5953030 keys + 94,500 Coin. F2P: keys bottleneck. Paying: Coin tighter — ~30d if dedicated.
All 24 relics unlocked120-365+60Relic boxes use RelicKey to open + Relic Shop offers Rare/Epic/Legendary for 250/500/750 Gem. F2P: massive bottleneck — needs ~60-100 relic boxes. Paying: Gem-shop relics + box opens ~60d.
all_relics_to_T51000+180+F2P: 720 RelicKey needed (all 24 to T5) = ~3+ years. Paying with RelicKeyPatch (40 keys/30d) = 540d. PRACTICALLY UNREACHABLE long-term sink.

💡 Key findings💡 Ключові висновки

Facts (from JSON data)Факти (з JSON-даних)

Assumptions / inferences (modelling choices)Припущення / висновки (вибори моделі)

Missing data (limited model accuracy):

Design observationsДизайнерські спостереження

🔍 Daily sources — F2P (drill down)🔍 Джерела щоденного доходу — F2P (деталізація)

Coin — F2P: 6,237/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login (30-day mean)600.0dailyFACT18000 Coin over 30 days = 600/day avg (FACT)
AFK rewards (4 claims/day)1500.0dailyINFERREDModelling estimate; AFK base rate not in data (ASSUMPTION)
Daily quests (4 done/day × 250 avg)1000.0dailyFACTMost daily quests reward 150-350 Coin (FACT for per-quest, ASSUMPTION for completion count)
Weekly quests (6/week × 600 avg)514.0dailyFACT3600 Coin/week ÷ 7 = 514/day (FACT per-quest, ASSUMPTION for count)
Hunt Pass free track (T24 once + T20 partial in 30d)537.0dailyFACT9050+7050=16100 Coin in 30d (FACT for per-tier; cycle progression ASSUMPTION)
Biome stage clears (B1-B7 first-time, 70 stages)770.0dailyFACTSum of B1-B7 stage rewards × ~10 stages each / 30d. Stage clears are ONE-TIME per stage (FACT).
Biome enemy drops in-run600.0dailyFACTPer-enemy Coin × runs/day, scales with biome (FACT per-enemy, ASSUMPTION for kills/day)
Tower level clears (5 levels in last half of month)716.0dailyFACTTower L1-5 ~21500 Coin ÷ 30d = 716 (FACT, gated by B6S1 unlock day ~14)
DungeonTicket DungeonTicket — F2P: 0/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login day-29-50 cycle (1/week)0.0dailyF2P reaches day 30 = first DungeonTicket; B8 gate likely blocks usage
Hunt Pass free T240.0daily1 in 30d (gated by HP unlock + need to reach T24)
Energy Energy — F2P: 157/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Organic regen (5/min, ~25/login × 4 logins)100.0dailyINFERREDASSUMPTION 4 logins fully drained = ~100 Energy
Ad-for-energy (5 ads × 5 Energy)25.0dailyFACT cap 5/day
AFK bonus (4 claims × 5 Energy at 4h mark)20.0dailyFACT 5 Energy at 4h per cycle
Daily quest set milestone10.0dailyFACT EnergyPerDailySet=10
Biome stage clears B2/B3/B6/B9 (Energy drops)1.8dailyFACT55 Energy total from B2-B9 stage rewards ÷ 30d (FACT)
Gem — F2P: 441/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login (30-day)71.7dailyFACT2150 Gem in 30d (FACT)
Daily quests milestone (4 done = 0 Gem)0.0dailyF2P misses 6-quest 100-Gem milestone
Weekly quests milestone (6 done = 200 Gem)28.6dailyFACT200/week ÷ 7 (FACT)
Daily Shop free Gem offer30.0dailyFACT30 Gem/day from DailyShop Free group (FACT)
Hunt Pass free track gems123.0dailyFACT2100+1600=3700 Gem in 30d (FACT, cycle ASSUMPTION)
Biome stage clears B1-B7 (one-time, 1125 Gem total)37.5dailyFACT25+50+100+200+250+250+250 = 1125 ÷ 30d (FACT, one-time)
Achievements one-time (conservative ~1500 Gem in 30d)50.0dailyINFERREDVarious achievements grant 10-25 Gem; conservative (ASSUMPTION)
Tower level clears (5 in last half)30.0dailyFACTTower L1-5 ~900 Gem ÷ 30d (FACT, gated by B6S1 ~day 14)
Encyclopedia kills (one-time per enemy threshold)70.0dailyINFERREDHit first thresholds for common/super enemies in early biomes; ~2100 Gem possible in 30d as kills accumulate (ASSUMPTION pace)
HeroCard HeroCard — F2P: 6/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login (30-day)3.5dailyFACT105 HeroCard in 30d (FACT)
Hunt Pass free track (T15 = 10 HC + T30 = 20 HC if max reached)0.7dailyF2P reaches T24 once (gets T15=10) + T20 partial (gets T15=10) = 20 in 30d
Biome stage clears B1-B7 (one-time)1.5dailyEach biome stage gives 5-10 HeroCard once: 5+5+5+5+10+10+10 = 50 ÷ 30d
Daily Shop reroll (HeroCard 1 for 250 Gem)0.0dailyF2P avoids this — 250 Gem/HeroCard is expensive (1 HC ~ 8.5 days of Gem income)
HeroCredit HeroCredit — F2P: 40/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login (30-day)5.8dailyFACT175 HC in 30d (FACT)
Daily quests milestone (2 done = 15 HC)15.0daily
Weekly quests milestone (2 done = 30 HC)4.3daily
Hunt Pass free track2.5daily50+25=75 HC in 30d
Biome stage clears B2-B7 (one-time)12.0daily15+20+50+75+100+100=360 HC ÷ 30d
AFK Silverbeard bonus (+30 HC/claim if Silverbeard equipped)0.0dailyINFERREDOnly kicks in once Silverbeard unlocked (~day 14+ for F2P). Conservative 0 baseline; could add ~30 HC/claim × 4 = 120/day after unlock (ASSUMPTION)
LuckyBall — F2P: 1/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Organic drops from gameplay (1/day)1.0dailyINFERREDASSUMPTION — drop rate from waves not extracted
RelicKey RelicKey — F2P: 1/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login (30-day)0.0dailyFACT1 RelicKey in 30d (FACT — day 30 only)
Weekly quests milestone (9 done = 3 keys; F2P misses)0.0dailyF2P models 6 weekly quests, misses 9-quest milestone
Tower level rewards (1 RelicKey/10 levels)0.2daily5 levels in 30d = ~0.5 key total
Tutorial grant (10 RelicKey, one-time at B3S1)0.3dailyFACT10 keys one-time on Relics tutorial (FACT, quests_audit tutorials)
Dungeon level clears0.0dailyF2P doesn't reach B8 unlock (Dungeon gated)
RerollCoin RerollCoin — F2P: 3/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily quests milestone (4 done = 3 RerollCoin)3.0dailyFACT
Hunt Pass free T120.1daily4 RerollCoin in 30d
ResurrectionStone — F2P: 1/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login day 2 (one-time first month)0.0dailyFACT1 ResStone in 30d (FACT)
Weekly quests milestone (4 done = 1 stone)0.6dailyFACT4 stones in 30d (FACT)
Biome B4/B8 stage clear0.0dailyFACT1 stone from B4 first-clear (FACT, B8 ungated)
ShuffleCoin ShuffleCoin — F2P: 0/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Hunt Pass free T60.1daily2 ShuffleCoin in 30d
Biome B4/B6 stage clears0.1dailyFACT4 ShuffleCoin from B4+B6 in 30d (FACT, one-time)
Daily Shop (3 for 1250 Coin)0.0dailyF2P would skip — Coin is the bottleneck
Star — F2P: 0/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
In-run pickup, spent at Vendor mid-run0.0dailyStar earned + spent in same run; per-run earn rate not extracted (MISSING DATA)
TowerTicket TowerTicket — F2P: 1/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Hunt Pass free T18 (1 ticket)0.1dailyFACT2 tickets in 30d (FACT, gated by HP unlock)
Tower clears (1/level)0.2daily5 tickets earned from clearing levels in 30d
Tower entry regen (time-gated, mechanic unknown)1.0dailyINFERREDASSUMPTION ~1 ticket regen/day — actual rate not extracted

💰 Daily sources — Paying (drill down)💰 Джерела щоденного доходу — платники (деталізація)

Coin — Paying: 14,660/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login (30-day mean)600.0dailyFACTSame as F2P (FACT)
AFK rewards (4 claims/day, faster biome → bigger pulls)2500.0dailyINFERREDHigher AFK yield from deeper biome (ASSUMPTION)
Daily quests (5 done/day × 250 avg)1250.0daily
Weekly quests (7/week × 600 avg)600.0daily
Hunt Pass FREE track (T30 once + T20 partial)717.0dailyFACT14550+7050=21600 Coin in 30d from free track alone (FACT)
Hunt Pass PAID track (T30 once + T20 partial)2160.0dailyFACT43650+21150=64800 Coin in 30d (FACT — paid track unlocked by purchasing pass)
Biome stage clears (B1-B12, 120 stages)1875.0dailySum B1-B12 stage clears ~56,250 Coin ÷ 30d
Biome enemy drops1000.0dailyMore runs/day + later biomes pay more
Tower clears (~15 levels)3958.0dailyFACTTower L1-15: ~118,750 Coin ÷ 30d (FACT, deeper progression)
DungeonTicket DungeonTicket — Paying: 1/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login (weeks 2-4)0.1daily4 DungeonTickets in days 31/38/45/52 weekly. In 30-day window only 1 (day 31 if we extend).
Hunt Pass FREE T240.0daily
Hunt Pass PAID T240.1dailyFACT3 in 30d (FACT)
Dungeon ticket regen (assumed time-gated)0.5dailyINFERREDASSUMPTION — regen mechanism not in extracted data
Energy Energy — Paying: 167/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Organic regen100.0daily
Ad-for-energy (5/day)25.0daily
AFK bonus20.0daily
Daily quest set10.0daily
Biome stage Energy drops B2-B91.8daily
Gem-refill (50 Gem × 1 refill/day = +10 Energy)10.0dailyPaying uses some Gems for Energy
Gem — Paying: 1,467/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login71.7daily
Daily quests milestone (5 done = 0 Gem; needs 6 for 100)0.0dailyINFERREDStill misses 6-quest milestone (ASSUMPTION)
Weekly quests milestone (6 done = 200 Gem)28.6daily
Daily Shop free Gem30.0daily
DiamondPatch (250 Gem/day × 30 + 2500 unlock)333.3dailyFACT 10,000 Gem in 30d from subscription
Hunt Pass FREE165.0daily3350+1600=4950 Gem in 30d
Hunt Pass PAID495.0dailyFACT10050+4800=14850 Gem in 30d (FACT — paid track)
Biome stage clears B1-B12 one-time167.0daily25+50+100+200+250+250+250+250+300+500+750+750 = 3675 Gem total (one-time, /30d for daily-avg)
Tower clears (~15 levels)76.7dailyTower L1-15 ~2300 Gem
Encyclopedia kills (per-enemy first-thresholds)100.0dailyINFERREDFirst N kills per common enemy = 10-25 Gem each; ~3000 Gem possible in 30d as kills hit early thresholds (ASSUMPTION on pace)
HeroCard HeroCard — Paying: 12/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login3.5daily
Hunt Pass FREE1.0daily30 + ~10 partial cycle = 30 in 30d
Hunt Pass PAID3.0dailyFACT90 + 30 partial = ~90 HeroCard in 30d (FACT)
Biome stage clears B1-B12 one-time3.7dailyFACT5+5+5+5+10+10+10+10+15+15+15+15 = 120 ÷ 30d (FACT)
Dungeon clears (first 5 levels)0.8daily~26 HeroCard from Dungeon L1-5 ÷ 30d
Daily Shop reroll0.0dailyStill expensive even for paying — usually skipped
HeroCredit HeroCredit — Paying: 215/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login5.8daily
Daily quests milestone (2 done = 15 HC)15.0daily
Weekly quests milestone (2 done = 30 HC)4.3daily
Hunt Pass FREE2.5daily
Hunt Pass PAID12.5daily300+75=375 HC in 30d from paid track
Biome stage clears B2-B12 one-time39.0daily15+20+50+75+100+100+125+125+150+150+175 = 1185 HC /30d
Dungeon clears (first 5 levels)15.4dailyFACTDungeon L1-5 ~460 HC ÷ 30d (FACT, paying reaches B8)
AFK Silverbeard bonus (~day 4 unlock)120.0dailyFACT30 HC × 4 claims/day (FACT once Silverbeard equipped) — drives HC liquidity (ASSUMPTION on equip)
LuckyBall — Paying: 2/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Organic drops1.5dailyMore runs/day → slightly more spins
RelicKey RelicKey — Paying: 3/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login0.0daily
Weekly quests milestone (9 done = 3 keys, sometimes hit)0.4dailyINFERREDPaying models 7/9 weekly → still misses 9-quest milestone in most weeks (ASSUMPTION)
RelicKeyPatch (1/day + 10 unlock)1.3dailyFACT 40 RelicKey in 30d from subscription
Tower clears (1/level × ~15)0.5daily
Tutorial grant 10 (one-time)0.3daily
Dungeon clears L1-5 (~25 keys)0.8dailyFACT — Dungeon rewards heavy in keys
RerollCoin RerollCoin — Paying: 4/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily quests milestone (4 done = 3 RerollCoin)3.0daily
Hunt Pass FREE0.1daily
Hunt Pass PAID T120.4daily6 in 30d + partial
ResurrectionStone — Paying: 1/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Daily login0.0daily
Weekly quests milestone0.6daily
Biome B4/B8/B12 stage clear one-time0.2daily1+2+2=5 stones from biome clears ÷ 30d
ShuffleCoin ShuffleCoin — Paying: 1/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Hunt Pass FREE0.1daily
Hunt Pass PAID T60.2daily3 in 30d + partial
Biome B4/B6/B10/B12 one-time0.5daily2+2+5+5=14 ÷ 30d
Star — Paying: 0/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
In-run pickup, mid-run spend0.0daily
TowerTicket TowerTicket — Paying: 2/day total
SourceДжерелоAmount/dayСума/деньFrequencyЧастотаNoteНотатка
Hunt Pass FREE T180.1daily
Hunt Pass PAID T180.2daily3 from paid track + partial
Tower entry regen (1/day est)1.0daily
Tower clears (1/level × ~15)0.5daily

📦 Currency sinks (where it gets spent)📦 Витрати валют (на що йде)

Coin

SinkВитратаTotalВсього
Hero L1->L100 upgrade (per hero, all 5 = same curve)244,400
Hero upgrades for all 5 heroes to L1001,222,000
MetaUpgrade R1->R20 (590 upgrades, sum of Cost ladder × 30/rank approx)4,830,000
Relic Rare T1->T5 (one relic)33,500
Relic Epic T1->T5 (one relic)65,000
Relic Legendary T1->T5 (one relic)94,500
Relic Rare T1->T10 (one relic, full)339,000
Relic Epic T1->T10 (one relic, full)738,500
Relic Legendary T1->T10 (one relic, full)1,136,000
Daily Shop HeroCredit 5 for 1250 Coin (max 1/day)37,500
Daily Shop ResurrectionStone 1 for 700 Coin21,000
Daily Shop RerollCoin 1 for 500 Coin15,000
Daily Shop ShuffleCoin 1 for 500 Coin15,000

Gem

SinkВитратаTotalВсього
Unlock hero #2 Silverbeard3,250
Unlock hero #3 DrSpark6,500
Unlock hero #4 GoldBoy6,500
Unlock hero #5 Stormbreaker15,000
Unlock ALL 4 extra heroes (Gem alone)31,250
Energy refill (first daily = 100 Gem)3,000
Energy refill all 20 ladder tiers (one day's worst case)26,450
DailyShop Relic Rare (1 relic instance)250
DailyShop Relic Legendary (1)750
DailyShop HeroCard 1 for 250 Gem250
Vendor mid-run consumables (50 Gem each)50

HeroCard HeroCard

SinkВитратаTotalВсього
Unlock Silverbeard100
Unlock DrSpark200
Unlock GoldBoy200
Unlock Stormbreaker500
Unlock ALL 4 extra heroes1,000

HeroCredit HeroCredit

SinkВитратаTotalВсього
Hero L1->L100 upgrade (per hero)4,340
All 5 heroes to L10021,700

RelicKey RelicKey

SinkВитратаTotalВсього
Open Relic Box (10 keys/box typical)10
Relic Rare T1->T5 (4 upgrades)30
Relic Epic T1->T530
Relic Legendary T1->T530
Relic Rare T1->T10 (9 upgrades)171
All 24 relics to T5 (24 × 30)720
All 24 relics to T10 (24 × 171)4,104

Energy Energy

SinkВитратаTotalВсього
1 run cost5
30 runs/day × 30 days4,500
Conversion: 5 Energy = 1 HeroCard (1:4 rate from data)5

TowerTicket TowerTicket

SinkВитратаTotalВсього
1 Tower entry1
Clearing 100 Tower levels100

DungeonTicket DungeonTicket

SinkВитратаTotalВсього
1 Dungeon entry1
Clearing all 50 Dungeon levels50

📋 Model assumptions (so you can sanity-check)📋 Припущення моделі (для перевірки)

F2P play patternШаблон гри F2P

Paying play patternШаблон гри платника

🎯 Design implications for Claw Fight🎯 Дизайнерські висновки для Claw Fight