Claw Machine Projectiles (Ammo System)Снаряди клешні (Система боєприпасів)

v11 fix: Big Bullet's "scale 2.4015 / speed 0.7992" was WRONG — those were RGBA color values for damage-number popups. Real data: Big Bullet has +200% damage via ModifyDamageEffect + IgnoreDodge. Bomb has +150% damage. ConvertBullet→Bomb is the ONLY ammo conversion (5%, ClawSize Super only). Frostbite does NOT convert. v11 виправлення: Big Bullet "scale" виявився RGBA-кольором. Реальні значення нижче.

4 projectile types — verified stats4 типи снарядів — перевірені статистики

Bullet Bullet

Role: Default basic projectile
Pool size: 100 per session
Effects: none (base damage)

Bullet Big Bullet

Role: Upgrade — high-damage projectile
Damage: +200% via ModifyDamageEffect
Pool size: 10 per session
Effects: ModifyDamage +200% IgnoreDodge
Source: CritChance Super (Big Bullet Punishment) — fires Big Bullet at the right-side enemy

Bomb Bomb

Role: AOE explosive
Damage: +150% via ModifyDamageEffect
Knockback Force: 0.5
Pool size: 10 per session
Effects: ModifyDamage +150% DisableCritical BombKnockback (F=0.5) IgnoreDodge
Source: ClawSize Super converts Bullet → Bomb (5% chance)

Bullet Snowball

Role: Freeze projectile
Damage: DisableDamage (does no direct damage — only freezes)
Freeze chance: 100% on hit
Pool size: 10 per session
Effects: DisableDamage Freeze 100% IgnoreDodge
Source: Standalone via Frostbite skill setup (snowball is an ammo type, NOT a conversion target)

Ammo conversion (corrected)Конверсія боєприпасів (виправлено)

Confirmed: ONE conversion exists in the bundleПідтверджено: у бандлі ОДНА конверсія

Skill / SourceFromЗToДоChance
ClawSize Super (only)Bullet BulletBomb Bomb5%

NO Bullet→Snowball conversion exists. Frostbite Super adds AmmoExplodeOnFrozenEnemies — makes Snowball explode on frozen targets (radius 0.65). Snowball spawns are tied to Frostbite skill setup, not a conversion.НЕМАЄ конверсії Bullet→Snowball. Frostbite Super — це вибух Snowball на заморожених (радіус 0.65).

Spawn flowПроцес спавну

  1. LevelSpawnGrabsAbility spawns grab items into claw area (with `radius` + `force` config).
  2. Each grab contains 1 ItemConfig (default: Bullet ammo). Some grabs contain Heart (heal), Star (currency), Cauldron (vendor item).
  3. Hero grabs → HeroContainAmmoAbility queue.
  4. ClawConvertAmmoAbility rolls conversion per shot (source × IncrementalChance → targets[]).
  5. Skills like ClawSize Super add ClawConvertAmmoAbility (Bullet → Bomb 5%). Multiple skills stack.
  6. Each projectile fires its EffectConfig[] on hit.

Spawn rate dependencies (corrected)Залежності частоти спавну (виправлено)